Breakout
Bounce a ball off your paddle and chip away at a wall of colored bricks.
About Breakout
Breakout is a paddle-and-ball arcade game released by Atari in May 1976 and conceived by Nolan Bushnell and Steve Bristow as a single-player follow-up to Pong. The first prototype was famously built by a very young Steve Jobs, who handed most of the engineering work to his friend Steve Wozniak — Woz later compressed the whole machine into a record-low 42 TTL chips over four sleepless nights. The finished cabinet shipped with a mechanical layout that felt revolutionary at the time: no joystick, just a spinning dial and a single serve button. Breakout went on to sell 15,000 cabinets in its first year and became the blueprint for every brick-breaker that followed.
The rules are elegantly spare. A wall of coloured bricks sits at the top of the screen. A movable paddle sits at the bottom. A single ball bounces between the two with near-perfect elastic physics. Hit a brick and it disappears, awarding points based on its row — rarer colours score higher. Miss the ball and a life is lost. Clear every brick to win the level; lose all your lives and the run is over. Under the hood this is a handful of trigonometry, but the play feels alive because paddle geometry is intentionally asymmetric: hit the ball with the edge of the paddle and it leaves at a sharper angle than off the centre.
How to Play Breakout
Move your paddle left and right with the arrow keys, the A/D keys, or the mouse pointer. On phones and tablets, drag your finger across the lower half of the screen or use the two on-screen ◀ / ▶ buttons. The ball launches automatically when the round begins, so just concentrate on keeping it alive. A run ends when you miss the ball on all three of your lives.
Scoring is simple. Every brick you break adds a fixed number of points (the higher rows are worth more on some engines). Clearing the entire wall wins the round and restarts the bricks. The ball gradually speeds up as bricks are cleared, which gives every run a rising difficulty curve even without explicit levels.
Strategy Guide: 6 Classic Breakout Tips
- Cut a tunnel. The fastest way to clear a screen is to break a vertical channel through the wall so the ball escapes above. Up there it rattles between the top of the playfield and the rear face of the bricks, racking up points with no input from you.
- Steer with the edges. The centre of the paddle sends the ball straight up. Hits near the edge angle it sharply, which is how you reach corner bricks.
- Idle in the middle. When the ball is high, park your paddle at centre. You can react left or right equally fast from that position.
- Predict, don't chase. A ball's next landing point is deterministic. Watch its vector, position your paddle early, and wait.
- Respect the speed-up. After you break 16 bricks the ball noticeably accelerates. After 64 it gets brutal. Slow your head down before your hand does.
- Use the walls. A ball that bounces off a side wall changes only its horizontal direction. Plan accordingly instead of panicking when the angle looks weird.
Common Mistakes
- Over-correcting late. Jerking the paddle at the last moment almost always sends the ball at an unintended angle.
- Ignoring the tunnel. Without a tunnel strategy, clearing the last few bricks is tedious and lucky.
- Trying to "catch" the ball in the centre. The paddle does not behave that way — paddle hits always rebound upward at an angle.
FAQ
How many lives do I get?
You start with three lives each run. Some variants grant a bonus life at specific score thresholds; this build keeps to the original three.
Does the ball get faster over time?
Yes. As you clear more bricks, the ball speed gradually increases — the classic Breakout rhythm that separates casual players from veterans.
Is Breakout the same as Arkanoid?
Arkanoid is a 1986 Taito clone that added power-ups, bosses, and a moving storyline. Breakout is the pure, stripped-down original on which Arkanoid was built.
Can I play Breakout on mobile?
Yes. The canvas scales down to fit any viewport, and the on-screen ◀ / ▶ buttons give you precise paddle control on phones and tablets.
What is the paddle edge trick?
The paddle is divided into several invisible zones. The closer to the edge the ball hits, the steeper the rebound angle. Intentionally hitting near the edge lets you target bricks the direct-up bounce cannot reach.
Why does the ball sometimes pass through bricks?
It does not — the collision is pixel-perfect. What looks like a pass-through is usually the ball grazing the corner of a brick at a very shallow angle.
Who originally built Breakout?
Steve Jobs contracted the design for Atari in 1976 and delegated the engineering to Steve Wozniak, who compressed it into 42 TTL chips.
How do I win?
Clear the entire wall of bricks. On this build the level then resets so you can keep chasing a high score until all three lives are used up.